Resident Evil 4 takes you on a secret mission at a mysterious location
in Europe, where you will fight not zombies in an attempt to recover
the President's daughter. Resident Evil 4 is strong gameplay somehow
manages to survive, despite a lazy porting job that will leave some PC
owners wondering what all the fuss was about.
In
2005, Resident Evil 4 on the Nintendo GameCube was rightfully lauded as
one of the best action adventure games ever released, thanks to
stunning visuals and white-knuckle action sequences that ranked amongst
the best in gaming. Later that year, PlayStation 2 owners were blessed
with their own version of the game, featuring more missions and some
other unlockable goodies. And now you can play Resident Evil 4 on your
PC for a mere $20. It's too bad that PC gamers have been inflicted with a lazy port that does as little as possible to cater to the platform. Forget mouse support, forget tailoring
the visuals to your own preferences, and don't even think about any PC
only goodies: this is a direct transfer of the PlayStation 2 version. If
you can get past all these problems, RE4 is still an intense, thrilling
ride that will keep your heart pounding. But if you still haven't
played Resident Evil 4, this version should be your last resort.
The
biggest oversight amongst all these porting issues is that of controls.
Resident Evil 4 doesn't support mouse controls, though it does offer a
mildly clumsy keyboard-only scheme. Plenty of console-centric games play
better with a gamepad, but there wasn't even an attempt to implement
decent PC controls here. To experience the game the way it's meant to be
played, you need to plug in a gamepad. Whichever method you choose, the
controls present an issue during the famous context sensitive moments
that require a few split-second button presses. If you end up using the
keyboard controls, make sure to memorize which key is button 1, which
key is button 2, and so on. The same issue exists with a controller,
though it's a bit easier to get the button presses right because the
in-game diagrams are tailored toward gamepad users.
The
fundamental combat is where the game shines most. Your arsenal consists
of pistols, shotguns, rifles and more, with every weapon producing
credible results. Popping pitchfork-wielding villagers will cause them
to drop their weapons. Or you can shoot them in the knees to make them
momentarily fall to the ground. Because ammunition is not terribly
plentiful, being able to handle a crowd of shambling psychopaths with as
few shots as possible is a main priority. You've always got a knife as a
last resort, but unless you want to take a chunk of damage, it's better
to keep your distance.
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